Computers & Business

Digital Connections, ½ Credit, Required, Grades 9 - 12

Essential Question:

How can you ethically use technology to support and enhance your life as a consumer, a citizen, and a lifelong learner?

Digital Connections is required of all freshmen and transfer students. Students will learn how to access the school's resources through the computer network and to manage their electronic files. Students will be exposed to and will experiment with a variety of technologies including, audio and digital storytelling production, multimedia presentations, desktop publishing, 3D modeling, computer programming, productivity software and other digital technologies. Students will also learn what it means to be a good digital citizen by learning about the social and ethical issues that technology presents in their everyday lives.

Course Competencies:

1. Technology Operations & Concepts

Students will demonstrate knowledge and understanding of technology operations and concepts through the use of a variety of software productivity tools to create and maintain electronic documents, spreadsheets, digital presentations, and to conduct online research.

2. Critical Thinking, Problem-Solving & Decision-Making

Students will demonstrate the ability to use critical thinking skills to plan, conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.

3. Communication, Collaboration & Creativity

Students will demonstrate effective communication through listening and speaking, reading and writing, and through legal and ethical application of technologies. Students will consistently contribute to group efforts by working effectively with others, sharing ideas and duties, and monitoring group progress.


Desktop Publishing, Prerequisite: Digital Connections, ½ Credit, Elective, Grades 10 - 12

Essential Question:

Why is it important to understand publication-based software from the perspective of both a consumer and a business?

This course introduces the basic principles of electronic layout and design, desktop terminology, and importing text and graphics. Students will be creating publications in both print and digital formats using desktop publishing software programs and applications. Meets Fine Arts Credit. This class meets ½ computer credit.

Course Competencies:

1. Technology Operations and Concepts - 30%

Students will demonstrate knowledge and understanding of technology operations and concepts through the use of desktop authoring programs.

2. Critical Thinking, Problemā€Solving and Decision Making - 30%

Students will demonstrate the ability to use critical thinking skills to plan, conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

3. Critique and Analyze Published Documents - 30%

Students will analyze and critique digital and printed publications used in everyday life along with the legal and ethical practices through discussion, reading, writing and presentations to demonstrate knowledge and understanding.


Business Technology Applications, ½ Credit, Elective, Grades 9 - 12

Essential Question:

How do individuals, citizens, consumers, employees and businesses utilize business technologies to accomplish personal and organizational goals?

Do you want to get "a leg up" on the competition in the business world? Do you want to make yourself indispensable in your career? If so, Business Technology Applications is the class for you! You will develop valuable business and technology skills that are in high demand in every industry. You will learn to: key with speed and accuracy without "hunting and pecking," streamline your work using voice recognition software technologies, use a variety of applications to create professional business documents, handle multiple workflow projects, sharpen your communication skills, develop your ability to collaborate and lead in team settings, and develop project management skills to meets deadlines and goals. This class meets the ½ computer credit.

Course Competencies:

1. Business Skills and Input Processing

Students will demonstrate the ability to accurately process and solve a variety of business skills problems. Students will practice and exhibit proper touch keying techniques while maintaining speed and accuracy in all keying activities and efficiently use input technologies to streamline workflow.

2. Technology Operations and Workplace Deliverables

Students will demonstrate an understanding of technology concepts/operations by selecting and using a variety of technologies. Students will prepare a variety of documentation for business and personal use.

3. Communication, Collaboration and Creativity

Students will demonstrate effective communication through listening and speaking, reading and writing, and through legal and ethical application of technologies. Students will consistently contribute to group efforts by working effectively with others, sharing ideas and duties, and monitoring group progress. Students will demonstrate creative thinking through the development of innovative deliverables using a variety of technologies.


Digital Media Applications, Prerequisite: Digital Connections, ½ Credit, Elective, Grades 10 - 12

Essential Question:

How can using a variety of multimedia software help you to continue to grow as a lifelong learner in a digital society?

The focus of this course is multimedia presentations with an emphasis on presentation skills. Students will learn how to use equipment such as video and digital cameras along with a variety of digital technologies including presentation software, video editing software, and audio editing software to create interactive multimedia presentations. This class meets ½ computer credit.

Course Competencies:

1. Technology Operations and Concepts - 30%

Students will demonstrate knowledge and understanding of technology operations and concepts through the use of a variety of multimedia software applications.

2. Critical Thinking, Problem-Solving and Decision-Making - 30%

Students will demonstrate the ability to use critical thinking skills to plan, conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.

3. Communication, Collaboration and Creativity - 30%

Students will demonstrate effective communication through listening and speaking, reading and writing, and through legal and ethical application of technologies. Students will consistently contribute to group efforts by working effectively with others, sharing ideas and duties, and monitoring group progress, Students will demonstrate creative thinking through the development of innovative deliverables using a variety of technologies.


Video Game Development, Prerequisite: Digital Connections, ½ Credit, Elective, Grades 11 - 12

Essential Question:

Why is it important to understand the key components of how video games are designed and created as both a consumer and as a game designer?

Prerequisite: Digital Connections, Algebra I, Algebra I Honors and English 9, English 9 Honors

This course introduces students to the programming principles of interactive video games. Students will learn how to create 2D video games in a collaborative setting. Other topics include the history of video games, video game design and development, game theory, game genres, game engine architectures and the societal impact of video games on society. This course concludes with a capstone project involving a student-developed video game. This course is appropriate for a student interested in the game development field or computer science and satisfies the computer requirement for graduation. This course meets the ½ computer credit.

Course Competencies:

1. Competency 1 - Technology Operations and Concepts:

Students will demonstrate knowledge and understanding of technology operations and concepts through the use of a variety of software productivity tools to create and maintain electronic documents, storyboards, digital presentations, and to conduct online research.

2. Competency 2 - Critical Thinking, Problem Solving and Decision Making:

Students will demonstrate the ability to use critical thinking skills to plan, conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.

3. Competency 3 - Communications, Collaboration and Creativity:

Students will demonstrate effective communication through listening and speaking, reading and writing, and through legal and ethical application of technologies. Students will consistently contribute to group efforts by working effectively with others, sharing ideas and duties, and monitoring group progress. Students will demonstrate creative thinking through the development of innovative deliverables using a variety of technologies.


Intro to Programming - Java I Honors, Prerequisites: Python I, Algebra II or permission of instructor, ½ Credit, Elective, Grades 11 - 12

Essential Question:

How can computer science prepare future programmers in fields that depend upon the use of technology?

The course introduces the topics typically taught in the first half of an AP Computer Science A course and is intended for students majoring in computer science, electrical engineering, math or science in college. Topics include constructs of variables, loops, conditions, arithmetic calculations, functions, parameters and arrays. Java-based Object-oriented programming constructs and concepts are introduced such as object-oriented problem conceptualization, class definition, object instantiation, method definition and invocation, class interrelationships and inheritance. A brief introduction to graphical user interfaces and event-driven programming is made.

Course Competencies:

1. Students will demonstrate the ability to manipulate the Programming Environment, design simple programs using stepwise refinement, expressions and simple control statements.

2. Students will demonstrate the ability to write programs using functions, control statements, definite and indefinite loops, arrays and recursion.

3. Students will demonstrate the ability to write programs using classes, methods, encapsulation, parameters, objects, and references.


Intro to Computer Science - Python I, Prerequisites: Digital Connections, Algebra I, Algebra I Honors, ½ Credit, Elective, Grades 10 - 12

Essential Question:

How can computer science prepare future programmers in fields that depend upon the use of technology?

Introduction to Computer Science is an extension of the course Digital Connections. and presented in three parts: Hardware, Societal Effects of Computing, and Introduction to Computer Programming using the Python programming language. Course topics include: programming in Python, number systems, boolean algebra, and digital electronics. This course is the foundation of computer science as a field of study and is intended for students who may be interested in majoring in a field that may require writing computer code. This course satisfies the computer credit requirement for graduation and complements pre-engineering and robotics courses.

Course Competencies:

1. Demonstrate an understanding of writing computer programs using the Python Programming Language.

2. Demonstrate an understanding of how a computer works through hardware, circuits, and logic.

3. Demonstrate an understanding of the societal effects of computing on society.


Computer Science Topics - Python I, Prerequisites: Intro to Computer Science with Python I, Algebra II, ½ Credit, Elective, Grades 11 - 12

Essential Question:

How can computer science prepare future programmers in fields that depend upon the use of technology?

Students will continue working with advanced topics in programming with Python and computer science. Python programming topics will include graphics, classes, simulations, recursion, and object-oriented design. Students will learn how to create apps for droid phones, using MIT's AppInventor. Students will also learn how to build an operating system for the Raspberry Pi and will be required to complete a project using a Raspberry Pi. This course may be offered concurrently with Introduction to Computer Science with Python I.

Course Competencies:

1. Demonstrate an understanding of writing computer programs using the Python Programming Language.

2.Demonstrate an understanding of how to write apps for droid phones using MIT's AppInventor.

3.Demonstrate an understanding of using interfaces of a Raspberry Pi to perform a task.


Accounting I

Prerequisites: Algebra I, Algebra I Honors, English 10, English 10 Honors, ½ Credit, Elective, Grades 11 - 12

Essential Question:

Why is it important to understand the basic accounting procedures and practices in the field of business?

This course introduces the basic accounting concepts and career opportunities by progressing through the accounting cycle of a proprietorship. The course will also introduce students to a service business organized as a proprietorship. Reinforcement activities and business simulations will be used to apply standard accounting practices used in the business world.

Course Competencies:

1. Cash Control Systems - 30%

Students will demonstrate knowledge of writing checks from a checking account, reconciling bank statements, and analyzing business transactions into debit and credit parts.

2. Journalizing and Posting - 30%

Students will demonstrate knowledge of journalizing and posting to a ledger and completing business transactions of a sole proprietorship service business.

3. Financial Statements - 30 %

Students will demonstrate knowledge of preparing financial statements and financial worksheets for a sole proprietorship service business.


Accounting II, Prerequisites: Accounting I with a grade of C or Better, ½ Credit, Elective, Grades 11 - 12

Essential Question:

Why is it important to understand the basic accounting procedures and practices in the field of business?

This course continues with the concepts learned in Accounting I to complete the entire accounting cycle of a proprietorship. Reinforcement activities and business simulations will be used to apply actual accounting procedures. The course will also cover accounting for a merchandising business organized as a corporation.

Course Competencies:

1. Cash

Students will demonstrate knowledge of Purchases and Cash Payments, Sales and Cash Receipts and transactions using a General Journal for a Merchandising Business Organized as a Corporation.

2. Payroll

Students will demonstrate knowledge of preparing and recording Payroll Records, Payroll and Payroll Taxes for a Merchandising Business Organized as a Corporation.

3. Financial Statements

Students will demonstrate knowledge of preparing Financial Statements and Closing Entries for a Corporation.


International Business Studies, ½ Credit, Elective, Grades 11-12

Essential Question:

What global knowledge, understanding, and skills do you need to continuously develop in order to thrive and grow as an individual, citizen, consumer, and life-long learner in an ever-changing global society?

This elective course is designed to give students the opportunity to explore and learn about the expanding global economy and the financial, political, and cultural aspects associated with this expansion. Students will study international business topics such as international trade environments, international management, marketing, finance, and the future of international business using a variety of electronic resources and project-based assignments. A major goal of this course is to help prepare students for their lives as global citizens and consumers in an increasingly globalized society.

Course Competencies:

1. Topics and Concepts

Students will demonstrate knowledge and understanding of the fundamental elements of the world of international business, trade environments, international management, marketing, finance, and the future of international business.

2. Communication and Collaboration

Students will demonstrate effective communication through listening and speaking, reading and writing, and through legal and ethical application of technologies. Students will consistently contribute to collaborative efforts by working effectively with others, sharing ideas, work loads, and monitoring group progress.

3. Critical Thinking

Students will demonstrate the ability to use critical thinking skills to plan, conduct research, manage projects, solve problems and make informed decisions using appropriate tools and resources.


Business Dynamics, ½ Credit, Elective, Grades 9 - 10

Essential Question:

Why are both good business practices and ethical behavior essential to succeed in business?

This course is ideal for any student wishing to gain exposure to various careers and opportunities for the future. Students will be introduced to a variety of careers and activities involved in the ever-changing business community. Students will gain an understanding of the role of business in society, which may help them decide a possible career path or area of interest for the future. This course will also focus on personal business issues dealing with such topics as consumerism, money management, banking and the Stock Market. This course is offered for 9th and 10th grade students only.

Course Competencies:

1. Primary and Secondary Sources - Students will use primary and secondary source documents to interpret and understand Business concepts.

2. Theory and Practice - Students will understand and be able to relate educational theory to common Business practice.

3. Communication - Students will be effective presenters of oral and written material.


Business Management I & II, ½ Credit, Elective, Grades 11-12

Essential Question:

How can one be successful in owning a business or working in the business world?

This course is recommended for students who are planning to major in business administration / management and/or accounting or who wish to own their own business. The course is designed to prepare students for college level studies in business management and/or lay the groundwork for managing and owning a small business. This includes running the school store, and entering a simulated stock market game.

Course Competencies:

1. Primary and Secondary Sources - Students will use primary and secondary source documents to interpret and understand business concepts.

2. Theory and Practice - Students will understand and be able to relate educational theory to common business practice.

3. Communication - Students will be effective presenters of oral and written material.


Yearbook, ½ Credit, Elective, Grades 11-12

Essential Question:

How do we produce a quality Yearbook considering time & financial restraints?

Yearbook production is a two trimester course to be run 1st and 2nd trimester. It is designed to teach layout and design, creative copy, and basic and advanced photographic techniques. Regular assignments will be made in order to meet the various deadlines. It is expected that staff members will meet for occasional work sessions in the afternoon and the evening. Specific units that will be taught during the course include layout design, copy development, photographic techniques, marketing and sales techniques. Students may take both of these classes, or either one. You may take Tri 2 without taking Tri 1.

Course Competencies:

1. Production - Students will complete yearbook pages as assigned.

2. Marketing - Students will sell yearbooks, sell advertising for yearbooks, and create ads.

3. Finance - Students will track both production costs and sales income to determine margins.

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